Kinfolk

The following is subject to change over the development and eventual release of Kindred Fates.

Kinfolk, sentient and ageless, are magical beings that inhabit the world of Kindred Fates.

''Looking for the List of Kinfolk? Have fun.''

Obtaining Kinfolk
As intelligent creatures, able to think and speak as humans do, Kinfolk can't be captured or tamed in the traditional sense. Instead, prospective trainers must form Bonds with Kinfolk to convince them to join the adventure.

Starters
Starter Kinfolk are a set of Kinfolk available to player's when beginning their adventure in Kindred Fates. Most information about the starters will be unavailable until launch.

A widespread misconception within the Kindred Fates community is that Awburn will be a Starter Kinfolk. This is not the case. Whether or not any other revealed Kinfolk are Starters, though, is still unknown.

As stated in the Phantoms section, it is possible for a player's starter Kinfolk to be of the Phantom variety by having backed Kindred Fates at the Phantom Tier on Kickstarter or at https://www.skymillstudios.com/store.

Phantoms
Phantom Kinfolk are ghostly variants that possess different colors than their common counterparts. Though specifics haven't been revealed, this purely cosmetic and naturally occurring deviation will have some implications within the world of Kindred Fates.

Playing Kindred Fates for the first time, a player will have a 1/8000 chance of encountering a Phantom Kinfolk. On each consecutive playthrough — also known as New Game Plus — this chance will increase by an unknown amount

As stated in the Starters section, it is possible for a player's starter Kinfolk to be of the Phantom variety by having backed Kindred Fates at the Phantom Tier on Kickstarter or at https://www.skymillstudios.com/store.

Legendaries
Legendary Kinfolk will boast many differences to typical Kinfolk and play a significant role in the plot of Kindred Fates. Aside from these vague pieces of information, Legendary Kinfolk remain a mystery.

Although the total number is unconfirmed, three more Legendary Kinfolk than were originally planned will be in the game due to "shredding" the second to last stretch goal on Kickstarter.

Evolution
Evolution is a process that many Kinfolk undergo to change their form and capabilities. This does not make a Kinfolk inherently more powerful, but can give the Kinfolk access to new Moves & Abilities, as well as shifting their stats. A Kinfolk reaches evolution by reaching a particular level or fulfilling other unrevealed requirements.

All evolutions will provide a choice in the form of an Evolutionary Tree. These trees are made up of evolutionary turning points that always offer two or more choices. While Kinfolk don't seem to evolve more than twice, a Kinfolk might be able to choose from up to eight unique evolutions.

Stats
Stats are the various numbers that determine a Kinfolk's function in combat outside of Moves & Abilities. Every Kinfolk will have the same underlying stat value total, meaning that — ignoring stat modifying factors, such as level and Base Stats(see below) — any two Kinfolk's stats will add up to the same number. This includes Kinfolk of all evolutionary tiers.

The stat array in Kindred Fates is as follows.


 * Health
 * Magic Attack
 * Physical Attack
 * Magic Defense
 * Physical Defense
 * Cool Down Reduction

A level is a value that can be increased by gaining experience through activities like combat. Levels affect all stats.

Base Stats are a set of randomized numbers that affect each stat respectively. These values are determined when a Kinfolk is obtained, though certain factors during the Rectuitment process can alter them. It may or may not be possible to increase Base Stats in Kindred Fates.

Bond Values(unofficial, temporary name) are stat influencing values that can be purposefully increased through various unknown means.